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Breakthrough Briefing is your one-stop source to valuable information on how to make your eLearning more effective. Within this publication we address what it takes to make breakthroughs in eLearning at an organizational level and individually in your eLearning careers.

Breakthrough Briefing - 12/08/06

Engage or Enrage
 
By Rick Nigol

Marc Prensky, author of Digital Game-based Learning, delivered a keynote address at this summer's Desire2Learn Users Conference titled "Engage Me or Enrage Me." He talked about the great divide between digital natives (the kids who have grown up in the digital age) and the digital immigrants (folks like me who came of age well before the dawn of the digital world as we know it). Prensky's thesis is that many kids are thoroughly bored and uninterested in school because the nature of schooling has not changed much in hundreds of years. The digital natives face the same old rote memory approach to learning that we did. However, in their lives outside the classroom they are using digital tools (e.g. WWW, wireless text messaging, electronic games, MP3s, PDAs, high end software) to be creators and active participants in activities, not just passive receptors and regurgitators of information. Hence, their rallying cry at school is "engage me or enrage me."
 
Prensky (left) says that many very bright and creative kids have to turn off their brains and slow down when they go to school because they are not challenged in the ways they are, for example, playing electronic games. And lest you think that games are a waste of time, Prensky points to research that shows that kids are developing many important cognitive skills in analysis, pattern recognition, problem-solving and decision-making. In short, they are learning. And they are learning in very fun and engaging ways.
 
I think that many of the ills of education today are very similar to the ills of the training field. Much training today also mimics the old tell 'em and test 'em approach that is, for the most part, mind-numbingly boring. This is true for much of eLearning as well...we use new technologies to keep doing what we have always be doing (presenting information and testing on it). Prensky calls this "walking backward into the future."
 
We in the training field have much to learn from the gaming industry. According to Prensky, games are engaging because they are:
  • fun (giving us enjoyment and pleasure)
  • rule-based (giving us structure)
  • goal-based (giving us motivation)
  • interactive (allowing for learning-by-doing)
  • problem-based (sparking our creativity)
  • outcomes-based with feedback (giving us learning)
  • competition-based (giving us adrenaline)
  • story-based (giving us context)
I am not advocating a games-based approach to eLearning merely so that learners can be entertained. The point is always about realizing learning outcomes in the form of changed behaviour. It's just that you are more likely to get there if your learners are engaged in the learning.
 
If the folks experiencing your training are not yet yelling "engage me, or enrage me," remember that it's just a matter of time before the digital natives start outnumbering the digital immigrants. We will focus on these issues in our December 14th webinar titled Beyond Blah: Using Games and Simulations to Keep Learners Motivated
 
 
Rick Nigol is Co-Founder and Director of Education for eLearn Campus.
 
 
 

 
Certificate in eLearning Management:
In this self-paced online program you will:
- Create a business case for eLearning 
- learn online design and facilitation best practices
- Prepare an evaluation plan for your eLearning project
 
View the course tour today and see comments from program participants.
 

 
Professional Development Survey
 
We have had a great response to our professional development survey; 46 responses and counting.  We encourage anyone who has yet to respond to do so.  In next week's Breakthrough Briefing, our Director of Research, Michael Grant, will provide our readers with an analysis of the results and its implications for eLearn Campus in 2007.
 
Here is a sampling of comments regarding what people are looking for in eLearning PD:
  • “directly applicable”
  • “allow opportunities for follow-up afterwards”
  • “have participants showcase their eLearning work”
  • “interaction is key”
  • “focus on authentic learning and real-world applications”
  • “allow discussion and learning opportunities amongst user communities”
  • “sharing experience with peers on regular basis”
Thanks to those who have already responded to our survey.
 
For those who have not responded to date, please take a few minutes to let your views be known. This will help ensure that we can meet your eLearning PD needs in the future.
 
> Please take this short 5 question survey.
 
All those who participate in this survey will be entered into a draw to win a complimentary registration into our Making The Right Choices course or a hour of consultation at no charge.
 

Upcoming Webinar:
 
Thursday, December 14 @ 12 PM ET / 9 AM PT
:: Limited space
 
At this 45-minute webinar you will:
  • Explore ways that games and simulations can increase learners' motivation to learn
  • Discover how you can create engaging games and simulations without breaking the bank
  • Experience a simulation produced by Ohio University Without Boundaries
  • Participate in a live Q&A with Rick, Mike and Christopher
Recorded Webinars:
 
Find more recorded webinars that discuss common eLearning issues.

Feedback or questions? Email jon@elearncampus.com or call us at (877) 238-3297.
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